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Xonotic race cts
Xonotic race cts




  1. #Xonotic race cts skin#
  2. #Xonotic race cts upgrade#

this means that timelimit can be overidden globally and fraglimit can be overidden for each game mode: DM/TDM, Domination, CTF, and Runematch. Set leadlimit_and_fraglimit 0 "if set, leadlimit is ANDed with fraglimit (otherwise ORed) " Set sv_dodging_sound 1 "if 1 dodging makes a sound. Set sv_dodging_wall_distance_threshold 10 "the maximum distance from a wall that still allows dodging " Set sv_dodging_height_threshold 10 "the maximum height above ground where to allow dodging " Set sv_dodging_ramp_time 0.1 "a ramp so that the horizontal part of the dodge is added smoothly (seconds) " Set sv_dodging_horiz_speed 400 "the horizontal velocity of the dodge " Set sv_dodging_up_speed 200 "the jump velocity of the dodge "

xonotic race cts

Set sv_dodging_delay 0.5 "determines how long a player has to wait to be able to dodge again after dodging " Set sv_dodging_wall_dodging 0 "set to 1 to allow dodging off walls. Seta cl_dodging_timeout 0.2 "determines how long apart (in seconds) two taps on the same direction key are considered a dodge. Set g_rocket_flying 0 "set to 1 to enable rocket flying in all balance configs " Set g_dodging 0 "set to 1 to enable dodging in games " Set g_grappling_hook 0 "let players spawn with the grappling hook which allows them to pull themselves up " Set g_botclip_collisions 1 " 0 = disable collision testing against botclips, might be useful on some defrag maps " Set g_playerclip_collisions 1 " 0 = disable collision testing against playerclips, might be useful on some defrag maps " Set g_player_brightness 0 "set to 2 for brighter players " Set g_cloaked 0 "display all players mostly invisible " Set g_maxpushtime 8.0 "timeout for kill credit when your damage knocks someone into a death trap " Set samelevel 0 "when 1, always play the same level over and over again " Set g_maplist_check_waypoints 0 "when 1, maps are skipped if there currently are bots, but the map has no waypoints " This works by taking out the first element and inserting it into g_maplist with a bias to the end of the list "

xonotic race cts

Seta g_maplist_shuffle 1 "new randomization method: like selectrandom, but avoid playing the same maps in short succession. Seta g_maplist_selectrandom 0 "if 1, a random map will be chosen as next map - DEPRECATED in favor of g_maplist_shuffle " Seta g_maplist_index 0 "this is used internally for saving position in maplist cycle " Seta g_maplist "g-23 " "the list of maps to be cycled among (is autogenerated if empty) " Seta g_maplist_mostrecent_count 3 "number of most recent maps that are blocked from being played again " Set g_maplist_mostrecent " " "contains the name of the maps that were most recently played " Set g_norecoil 0 "if set to 1 shooting weapons won 't make you crosshair to move upwards (recoil) " Set g_casings 2 "specifies which casings (0: none, 1: only shotgun casings, 2: shotgun and machine gun casings) are sent to the client" Set g_nodepthtestitems 0 "disables depth testing on items" Set g_nodepthtestplayers 0 "disables depth testing on players" Set g_fullbrightitems 0 "brightens up items"

#Xonotic race cts skin#

Set g_fullbrightplayers 0 "brightens up player models (note that the color, skin or model of the players does not change!)" Set sv_jumpspeedcap_max " " "upper bound on the baseline velocity of a jump final velocity will be seconds are over"

#Xonotic race cts upgrade#

Seta g_configversion 0 "Configuration file version (used to upgrade settings) 0: first run, or previous start was = (jumpheight * min + jumpheight) " Seta cl_startcount 0 "how many times the client has been run"Īlias "_detect_dedicated_$qport" "$" Seta cl_firststart "" "how many times the client has been run"

xonotic race cts

changes a cvar and reports it to the server (for the menu to notify theĪlias setreport "set \"$1 \" \"$2 \" sendcvar \"$1 \"" so, for a given gameversion, _min and _max calculate as follows: gameversion_max = a0(b+1)99 // show servers of the next "line" gameversion_min = a0(b-1)00 // show servers of the previous "line" Gameversion_max 65535 // git builds see all versions Gameversion_min 0 // git builds see all versions Set g_xonoticversion git "Xonotic version (formatted for humans)" version won 't see old servers, and clients of the old version won 't see new note: this automatically filters the server browser, clients of the new game data incompatibility, engine version incompatibility, etc bump when clients become incompatible or any other perfectly good reason this doesn 't have to be bumped with every release used to determine if a client version is compatible Xonotic version (formatted for machines)






Xonotic race cts